Thursday, 14 January 2016

Maya initial design ideas

















This is my initial design ideas for Maya on my final piece. I had considered using them but due to the fact that they were getting to complicated I redid them but made it much simpler.

Tuesday, 12 January 2016

Mechanical Drawings and Metal relief




















Here is the drawings I had done on the metallic observational drawings. I had included a nuts and bolts theme for one of the designs with the photo of a guitar head. I found this task very useful because it had helped to give me some design ideas to my work and also parts I could include in it. I could have added more shading techniques and tonal use to make the work have more detail.

Monday, 11 January 2016

Radioactive Mapping






This is my Radioactive Symbol which I have made in Maya and Photoshop. I have used this design to see the difference in the shapes I could use instead of using a square. I first stared out by looking at the different designs of the radioactive symbol . Then I had started making the design in Photoshop and adding colour to make the diffuse map. After I had added the transparency and specular map to the design to create the reflections and translucent bits on the symbol. Then I had added the normal to the design to create the 3D parts on the 2D image. Finally I had inserted it into Maya and had added all of the mapping.

Earth Maya



This is my experimentation of the solar system on Maya. I had created all of the planets including the sun, also I had added the textures to the planets including the normal map and the glow around the sun to make it more visually detailed. I had rendered the design using Metal Ray and Maya Software to help make the design more realistic.

Testing Mapping on Maya And Photoshop





In this piece of work I have been testing out the different mapping types in Maya and Photoshop. I first had mad my design which was blue circles then, I had added a transparency map which was a simple black and white checker pattern. This was so it was clearly visible where the transparency was in the Maya experiment. Then I had made a Specular map of the design which would show how shiny certain places in the image were, black was matte and white was shiny. After this I had added my bump map to show which part of the object I wanted to make rise or fall in. Finally, I had made my design in Maya and rendered it out. This task has greatly improved my knowledge of Photoshop and also how to create a bump map from this app rather than an external app.

Monday, 4 January 2016

Tap Maya Experiment

Here is my Tap Design that I had made from this image in Maya, I had created this design from on square shape using the extrude tool and by moving the vertex and edges. This had helped me to sculpt the design and make it become a lot more detailed.