Monday, 11 January 2016

Radioactive Mapping






This is my Radioactive Symbol which I have made in Maya and Photoshop. I have used this design to see the difference in the shapes I could use instead of using a square. I first stared out by looking at the different designs of the radioactive symbol . Then I had started making the design in Photoshop and adding colour to make the diffuse map. After I had added the transparency and specular map to the design to create the reflections and translucent bits on the symbol. Then I had added the normal to the design to create the 3D parts on the 2D image. Finally I had inserted it into Maya and had added all of the mapping.

Earth Maya



This is my experimentation of the solar system on Maya. I had created all of the planets including the sun, also I had added the textures to the planets including the normal map and the glow around the sun to make it more visually detailed. I had rendered the design using Metal Ray and Maya Software to help make the design more realistic.

Testing Mapping on Maya And Photoshop





In this piece of work I have been testing out the different mapping types in Maya and Photoshop. I first had mad my design which was blue circles then, I had added a transparency map which was a simple black and white checker pattern. This was so it was clearly visible where the transparency was in the Maya experiment. Then I had made a Specular map of the design which would show how shiny certain places in the image were, black was matte and white was shiny. After this I had added my bump map to show which part of the object I wanted to make rise or fall in. Finally, I had made my design in Maya and rendered it out. This task has greatly improved my knowledge of Photoshop and also how to create a bump map from this app rather than an external app.