Monday, 1 February 2016

Turtle Final Render

These are my final pieces from across the project. The first one is my final Photoshop piece, it shows a turtle underwater looking towards the camera. I have used blue,brown and green as my main colours for this turtle as I thought these colours would suit the turtle. The turtle has nuts and bolts going across the face of the turtle and has a transparent pattern across the face of the turtle. This was to give the turtle a more mechanical look to it. It also has glows around the shell this was to show that the shell is able to disassemble and reassemble and also that some of it is on a higher level than the other parts. The turtle sits on top of a tank tread as that its movement and it also adds a more robotic theme to it and makes it look more versatile than just sitting stationary. 

The second piece of work is my final rendered work that is the turtle. I have rendered it out in Maya and this is what I expected it to look like. I didn't manage to get all of the detail and parts I wanted to get into it due to a lot of crashes and errors which slowed down my progression but, it got a lot of the bits I wanted to have. I had added a Japan/Imperial Japan flag to the turtle to show the use of nCloth material in my work. I had also added a floor and underwater look to my work to make it look more like turtle and to show that it is underwater. I also had changed the colours of the actual turtle head from blue to green to make it look similar to an actual turtle.