Tuesday, 2 February 2016

Evaluation

Evaluation for 3D Creative problems

I had used Maya, xNormal and Photoshop as these where the best utilities to use to make my design. I had found Photoshop very useful for the initial ideas and final drawn out piece as it had helped me to design it. It also had easy and simple tools to use and was very effective in doing so. Maya was useful in helping me design the product but my progress was halted in making the final design due to errors and crashing. This had caused me to make my design again due to the lag as well as the crashes. xNormal was very good for adding normal mapping to my design and making some of the textures I make look more 3D. It was very easy to use as all I had to do was import an image onto the software and it would do the rest.

For the design I had to find out how to use the Maya software and I did this by asking my teachers and peers for help and also had used tutorials on the internet to help me create some pieces in my work. The problems I had encountered were mainly crashes and errors, the only way I could make this less problematic was by continuously saving my work.

Evaluation for solving time-based creative problems

I had used Maya to animate my robot as it had the available tools to do this and it was where I had made the design on. There wasn't any problems really, mainly it was just learning how to do it which I had found out from my teacher.

I had to find out what it should look like and how to position the robot, this I had found out by looking at similar images of the way robots were created in the same format as I had done on Maya. I also had to find out how long I wanted the animation and how I should have made it so it had done this in that format.

Evaluation for work

The theme of my project was Mechanical Marvel, we had to create a mechanical creature. I had first had an idea of a mechanical bird that would fly around and be able to disassemble and reassemble but, I had thought about how hard that would have been considering I had only recently started using Maya, then I had a look at my other ideas and found one I liked which was a Turtle robot. I had used a lot of reference material from robots to general usage on Maya to help me find out what people have also done on maya and how they went about doing it. It was very useful as it had helped me to see what my robot should look like and the details I could have possibly added to my work. It affected my design because it had caused me to change it from an organic look to a mechanical look in order to suit the theme, it had also helped me add smaller details to my work.

It has helped me see how to do certain things in Maya, for example make a textured and rendered form of a marble. It has also helped me to see how I could make my ideas seem more creative. An artist called Joel Erkkinen had inspired me about my design on Maya and how I should do things on it too. He had made a lot of creations on Maya that looked amazing and that had inspired me to make things the way he did and also, helped me see what I could do on it.

In Maya I had made my work out of Lambert, Blinn and Phong (E) in Maya as these were the basic materials on Maya and also gave the type of look I wanted in Maya. I had mixed some of these with my own textures to see how they would look and if it was any good in doing so. this outcome was good as it did do so. My work had changed a lot, initially my turtle design had lots of shaders and materials in it but, I thought if it would look any good having all of these things in and due to the lag and crashes in Maya I had no other choice but to restart my design on Maya and create it from scratch.

In my Photoshop final piece I have used tone, colour and shading in order to give the piece the look that I wanted it to have. This was used a lot to throughout the project and I think I have used it effectively, I had chosen colours on the colour map that I thought blended well together and used tone to blend them together in my work. I had also done this with the colour but had to consider the mechanical theme that the project was based on.

I am very happy with my final design as it has the outcome that I wanted it to have. And also, it helped showed me what I could do with my work now that I know what to do in Maya.

Animation

This is my final design rendered out. It is a turtle that it mechanical, and in the video I have shown it being built from all of the parts into the final design. I found this quite easy to do as all I had to do was show the design in its final format and its broken up stage.

Monday, 1 February 2016

Turtle Final Render

These are my final pieces from across the project. The first one is my final Photoshop piece, it shows a turtle underwater looking towards the camera. I have used blue,brown and green as my main colours for this turtle as I thought these colours would suit the turtle. The turtle has nuts and bolts going across the face of the turtle and has a transparent pattern across the face of the turtle. This was to give the turtle a more mechanical look to it. It also has glows around the shell this was to show that the shell is able to disassemble and reassemble and also that some of it is on a higher level than the other parts. The turtle sits on top of a tank tread as that its movement and it also adds a more robotic theme to it and makes it look more versatile than just sitting stationary. 

The second piece of work is my final rendered work that is the turtle. I have rendered it out in Maya and this is what I expected it to look like. I didn't manage to get all of the detail and parts I wanted to get into it due to a lot of crashes and errors which slowed down my progression but, it got a lot of the bits I wanted to have. I had added a Japan/Imperial Japan flag to the turtle to show the use of nCloth material in my work. I had also added a floor and underwater look to my work to make it look more like turtle and to show that it is underwater. I also had changed the colours of the actual turtle head from blue to green to make it look similar to an actual turtle.





Sunday, 31 January 2016

Final Photoshop



This is my final Photoshop design, I have shown how I have done it but some changes had to be made throughout the design and that it why the final  differs from the other stages.

Tuesday, 19 January 2016

Maya Textured Marble

In this piece of work I have made a marble and rendered it out using mental ray. I have used the mia_material_x texture in the design to make it more detailed and have more reflection on it. I had used a tutorial on Youtube as reference to help me create this design in Maya.

Monday, 18 January 2016

Bolt and Nuts

This is a creation I had done on Maya of the nuts, bolts and cogs I used in my final piece I had rendered it out. It shows the metal textures that I could use to make the design and also I have went into detail within the design.

Bracelet on Maya

This is a bracelet I had made on Maya in order to help me see how I should create things in my final design.I had done some of this from previous knowledge as I already knew how to add textures onto the polygons and how to manipulate the shapes. I had learned how to do this off a YouTube video by a guy named Mike as he creates great tutorials on how to use Maya.

Thursday, 14 January 2016

Maya initial design ideas

















This is my initial design ideas for Maya on my final piece. I had considered using them but due to the fact that they were getting to complicated I redid them but made it much simpler.

Tuesday, 12 January 2016

Mechanical Drawings and Metal relief




















Here is the drawings I had done on the metallic observational drawings. I had included a nuts and bolts theme for one of the designs with the photo of a guitar head. I found this task very useful because it had helped to give me some design ideas to my work and also parts I could include in it. I could have added more shading techniques and tonal use to make the work have more detail.

Monday, 11 January 2016

Radioactive Mapping






This is my Radioactive Symbol which I have made in Maya and Photoshop. I have used this design to see the difference in the shapes I could use instead of using a square. I first stared out by looking at the different designs of the radioactive symbol . Then I had started making the design in Photoshop and adding colour to make the diffuse map. After I had added the transparency and specular map to the design to create the reflections and translucent bits on the symbol. Then I had added the normal to the design to create the 3D parts on the 2D image. Finally I had inserted it into Maya and had added all of the mapping.

Earth Maya



This is my experimentation of the solar system on Maya. I had created all of the planets including the sun, also I had added the textures to the planets including the normal map and the glow around the sun to make it more visually detailed. I had rendered the design using Metal Ray and Maya Software to help make the design more realistic.

Testing Mapping on Maya And Photoshop





In this piece of work I have been testing out the different mapping types in Maya and Photoshop. I first had mad my design which was blue circles then, I had added a transparency map which was a simple black and white checker pattern. This was so it was clearly visible where the transparency was in the Maya experiment. Then I had made a Specular map of the design which would show how shiny certain places in the image were, black was matte and white was shiny. After this I had added my bump map to show which part of the object I wanted to make rise or fall in. Finally, I had made my design in Maya and rendered it out. This task has greatly improved my knowledge of Photoshop and also how to create a bump map from this app rather than an external app.

Monday, 4 January 2016

Tap Maya Experiment

Here is my Tap Design that I had made from this image in Maya, I had created this design from on square shape using the extrude tool and by moving the vertex and edges. This had helped me to sculpt the design and make it become a lot more detailed.


Friday, 1 January 2016

Artist Research Christian Alzmann - Context



Artist Statement - Context


What is art? - Context

Constable 1831:
‘Salisbury
Cathedral from
the Meadows’

Yes, it is art because it is a depiction of an area within a field which has a cathedral and a horse carriage. This also, uses tone and shading and is a painting, with paint and some other art tools used.

Duchamp 1917:

‘Fountain’

Yes, in my opinion it is because someone has made this design of a urinal with graffiti on it and can be seen as art.

Jack Vettriano

Yes, this is a painting of two people walking together, it uses a lot of shading and some tone to show the details of the character and the shadow. 
Mark Rothko 1955:

‘Yellow, 
Orange, 
Yellow, Light 
Orange’

Yes, I consider this art because it is a painting of 3 block colours. It might be basic and simple but it still might be viewed as art as a lot of art starts with a simple look and slowly develops.
Damien Hirst 1991:

‘The 
Physicality
of Death in
the Mind of
Someone
Living’

Yes, it is a paiper mâché of an shark in an aquarium tank. The shark has a lot of detail especially in its mouth and has a realistic look to it.

Nino Migliori 1954:

‘Tuffetore’

Yes, it is a photograph of a man diving into the water. It is because this photograph it complexed as the man it completely horizontal and some people may see it as art for that reason.

Gavin Turk 2004:

‘Pile’

Yes, it is a plastic trash bag made out of material. It looks very realistic and can also replace a black bag without notice.