Monday, 1 February 2016

Turtle Final Render

These are my final pieces from across the project. The first one is my final Photoshop piece, it shows a turtle underwater looking towards the camera. I have used blue,brown and green as my main colours for this turtle as I thought these colours would suit the turtle. The turtle has nuts and bolts going across the face of the turtle and has a transparent pattern across the face of the turtle. This was to give the turtle a more mechanical look to it. It also has glows around the shell this was to show that the shell is able to disassemble and reassemble and also that some of it is on a higher level than the other parts. The turtle sits on top of a tank tread as that its movement and it also adds a more robotic theme to it and makes it look more versatile than just sitting stationary. 

The second piece of work is my final rendered work that is the turtle. I have rendered it out in Maya and this is what I expected it to look like. I didn't manage to get all of the detail and parts I wanted to get into it due to a lot of crashes and errors which slowed down my progression but, it got a lot of the bits I wanted to have. I had added a Japan/Imperial Japan flag to the turtle to show the use of nCloth material in my work. I had also added a floor and underwater look to my work to make it look more like turtle and to show that it is underwater. I also had changed the colours of the actual turtle head from blue to green to make it look similar to an actual turtle.





Sunday, 31 January 2016

Final Photoshop



This is my final Photoshop design, I have shown how I have done it but some changes had to be made throughout the design and that it why the final  differs from the other stages.

Tuesday, 19 January 2016

Maya Textured Marble

In this piece of work I have made a marble and rendered it out using mental ray. I have used the mia_material_x texture in the design to make it more detailed and have more reflection on it. I had used a tutorial on Youtube as reference to help me create this design in Maya.

Monday, 18 January 2016

Bolt and Nuts

This is a creation I had done on Maya of the nuts, bolts and cogs I used in my final piece I had rendered it out. It shows the metal textures that I could use to make the design and also I have went into detail within the design.

Bracelet on Maya

This is a bracelet I had made on Maya in order to help me see how I should create things in my final design.I had done some of this from previous knowledge as I already knew how to add textures onto the polygons and how to manipulate the shapes. I had learned how to do this off a YouTube video by a guy named Mike as he creates great tutorials on how to use Maya.

Thursday, 14 January 2016

Maya initial design ideas

















This is my initial design ideas for Maya on my final piece. I had considered using them but due to the fact that they were getting to complicated I redid them but made it much simpler.

Tuesday, 12 January 2016

Mechanical Drawings and Metal relief




















Here is the drawings I had done on the metallic observational drawings. I had included a nuts and bolts theme for one of the designs with the photo of a guitar head. I found this task very useful because it had helped to give me some design ideas to my work and also parts I could include in it. I could have added more shading techniques and tonal use to make the work have more detail.