Sunday, 31 January 2016
Final Photoshop
Tuesday, 19 January 2016
Maya Textured Marble
In this piece of work I have made a marble and rendered it out using mental ray. I have used the mia_material_x texture in the design to make it more detailed and have more reflection on it. I had used a tutorial on Youtube as reference to help me create this design in Maya.
Monday, 18 January 2016
Bolt and Nuts
This is a creation I had done on Maya of the nuts, bolts and cogs I used in my final piece I had rendered it out. It shows the metal textures that I could use to make the design and also I have went into detail within the design.
Bracelet on Maya
This is a bracelet I had made on Maya in order to help me see how I should create things in my final design.I had done some of this from previous knowledge as I already knew how to add textures onto the polygons and how to manipulate the shapes. I had learned how to do this off a YouTube video by a guy named Mike as he creates great tutorials on how to use Maya.
Thursday, 14 January 2016
Maya initial design ideas
Tuesday, 12 January 2016
Mechanical Drawings and Metal relief
Here is the drawings I had done on the metallic observational drawings. I had included a nuts and bolts theme for one of the designs with the photo of a guitar head. I found this task very useful because it had helped to give me some design ideas to my work and also parts I could include in it. I could have added more shading techniques and tonal use to make the work have more detail.
Monday, 11 January 2016
Radioactive Mapping
This is my Radioactive Symbol which I have made in Maya and Photoshop. I have used this design to see the difference in the shapes I could use instead of using a square. I first stared out by looking at the different designs of the radioactive symbol . Then I had started making the design in Photoshop and adding colour to make the diffuse map. After I had added the transparency and specular map to the design to create the reflections and translucent bits on the symbol. Then I had added the normal to the design to create the 3D parts on the 2D image. Finally I had inserted it into Maya and had added all of the mapping.
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