Evaluation for 3D Creative problems
I had used Maya, xNormal and Photoshop as these where the best utilities to use to make my design. I had found Photoshop very useful for the initial ideas and final drawn out piece as it had helped me to design it. It also had easy and simple tools to use and was very effective in doing so. Maya was useful in helping me design the product but my progress was halted in making the final design due to errors and crashing. This had caused me to make my design again due to the lag as well as the crashes. xNormal was very good for adding normal mapping to my design and making some of the textures I make look more 3D. It was very easy to use as all I had to do was import an image onto the software and it would do the rest.
For the design I had to find out how to use the Maya software and I did this by asking my teachers and peers for help and also had used tutorials on the internet to help me create some pieces in my work. The problems I had encountered were mainly crashes and errors, the only way I could make this less problematic was by continuously saving my work.
Evaluation for solving time-based creative problems
I had used Maya to animate my robot as it had the available tools to do this and it was where I had made the design on. There wasn't any problems really, mainly it was just learning how to do it which I had found out from my teacher.
I had to find out what it should look like and how to position the robot, this I had found out by looking at similar images of the way robots were created in the same format as I had done on Maya. I also had to find out how long I wanted the animation and how I should have made it so it had done this in that format.
Evaluation for work
The theme of my project was Mechanical Marvel, we had to create a mechanical creature. I had first had an idea of a mechanical bird that would fly around and be able to disassemble and reassemble but, I had thought about how hard that would have been considering I had only recently started using Maya, then I had a look at my other ideas and found one I liked which was a Turtle robot. I had used a lot of reference material from robots to general usage on Maya to help me find out what people have also done on maya and how they went about doing it. It was very useful as it had helped me to see what my robot should look like and the details I could have possibly added to my work. It affected my design because it had caused me to change it from an organic look to a mechanical look in order to suit the theme, it had also helped me add smaller details to my work.
It has helped me see how to do certain things in Maya, for example make a textured and rendered form of a marble. It has also helped me to see how I could make my ideas seem more creative. An artist called Joel Erkkinen had inspired me about my design on Maya and how I should do things on it too. He had made a lot of creations on Maya that looked amazing and that had inspired me to make things the way he did and also, helped me see what I could do on it.
In Maya I had made my work out of Lambert, Blinn and Phong (E) in Maya as these were the basic materials on Maya and also gave the type of look I wanted in Maya. I had mixed some of these with my own textures to see how they would look and if it was any good in doing so. this outcome was good as it did do so. My work had changed a lot, initially my turtle design had lots of shaders and materials in it but, I thought if it would look any good having all of these things in and due to the lag and crashes in Maya I had no other choice but to restart my design on Maya and create it from scratch.
In my Photoshop final piece I have used tone, colour and shading in order to give the piece the look that I wanted it to have. This was used a lot to throughout the project and I think I have used it effectively, I had chosen colours on the colour map that I thought blended well together and used tone to blend them together in my work. I had also done this with the colour but had to consider the mechanical theme that the project was based on.
I am very happy with my final design as it has the outcome that I wanted it to have. And also, it helped showed me what I could do with my work now that I know what to do in Maya.
Mechanical Marvel
Tuesday, 2 February 2016
Animation
Monday, 1 February 2016
Turtle Final Render
These are my final pieces from across the project. The first one is my final Photoshop piece, it shows a turtle underwater looking towards the camera. I have used blue,brown and green as my main colours for this turtle as I thought these colours would suit the turtle. The turtle has nuts and bolts going across the face of the turtle and has a transparent pattern across the face of the turtle. This was to give the turtle a more mechanical look to it. It also has glows around the shell this was to show that the shell is able to disassemble and reassemble and also that some of it is on a higher level than the other parts. The turtle sits on top of a tank tread as that its movement and it also adds a more robotic theme to it and makes it look more versatile than just sitting stationary.
Sunday, 31 January 2016
Final Photoshop
Tuesday, 19 January 2016
Maya Textured Marble
In this piece of work I have made a marble and rendered it out using mental ray. I have used the mia_material_x texture in the design to make it more detailed and have more reflection on it. I had used a tutorial on Youtube as reference to help me create this design in Maya.
Monday, 18 January 2016
Bolt and Nuts
This is a creation I had done on Maya of the nuts, bolts and cogs I used in my final piece I had rendered it out. It shows the metal textures that I could use to make the design and also I have went into detail within the design.
Bracelet on Maya
This is a bracelet I had made on Maya in order to help me see how I should create things in my final design.I had done some of this from previous knowledge as I already knew how to add textures onto the polygons and how to manipulate the shapes. I had learned how to do this off a YouTube video by a guy named Mike as he creates great tutorials on how to use Maya.
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